Education
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| Game Development, Bachelor of Science |
2008 - 2011 |
Full Sail University, Winter Park, FL
Salutatorian
99% Attendance Rate
GPA: 3.49 GPS: 99
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Projects
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| EESOH-MIS (TekSystems/CACI) |
- 6 month contract working on a web application used by the Air Force to track hazardous materials and waste. The site is used to help the Air Force properly handle and dispose their hazardous materials and waste.
- Continuous development cycle. Worked on versions 1.4.3 and 1.4.4
- Utilized Java, SQL, Struts, and Struts 2 to read user input on the site, and use that data to query the database.
- Generated reports to the user using jasper reports and iReport software.
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| Proteus (TekSystems/SAIC) |
- 6 month contract working on an unmanned submersible vehicle prototype being developed for the Navy.
- Utilized C++ to create plugins with QT Creator that provided control over the vehicle.
- Created the Chart Page plugin which read in .BSB nautical map files and displayed an interactive map for the users to plan routes, mark targets/waypoints, and navigate their vessel.
- Created the Util Page plugin which allowed the modification of basic vehicle settings that affected all other pages.
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| Mini Mech: Exterminator (Team Personal Space Invaders) |
- Team Personal Space Invaders was a 11 man team consisting of 7 programmers, 2 artists and 2 internal producers.
- Top Down Mech Shooter made over the course of 5 months.
- Implemented Frustum Culling using Vectors and Matrices.
- Implemented 3D collisions utilizing moving spheres, AABBs, and rays.
- Built with DirectX API, Wwise API, and C++.
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| 'Til Dawn (Team Personal Space Invaders) |
- Team Personal Space Invaders was a 14 man team consisting of 8 programmers, 3 artists and 3 internal producers.
- Third Person Vampire Shooter made over the course of 3 and 1/2 months.
- Utilized 3D mathematics using Vectors, Matrices, and Quaternions.
- Implemented 3D collisions utilizing moving spheres, AABBs, and rays.
- Built with DirectX API, Wwise API, and C++.
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| Speckt (Team Fiero) |
- Team Fiero was a 13 man team consisting of 8 programmers, 4 artists, and 1 internal producer.
- 3D Action/Platformer made over the course of 2 months.
- Utilized 3D mathematics using Vectors and Matrices.
- Implemented 3D collisions utilizing moving sphere to triangle and ray to triangle functions.
- Built with DirectX API, Wwise API, and C++.
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| Crusader (Team DV8) |
- Team DV8 was a 3 man team consisting of all programmers.
- Top down 3D Shooter made over the course of 2 months.
- Utilized 3D mathematics using Vectors and Matrices.
- Implemented 3D collisions utilizing AABB and spheres.
- Created multiple enemy and weapon types using C++ inheritance and polymorphism.
- Created level editor in C# and level engine in C++.
- Built with DirectX API, C#, XML and C++.
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| Super C: The Escape |
- One person project over two weeks.
- Top down arena shooter.
- Implemented 2D mathematics for enemy attacks with Vectors.
- Implemented a tile map system that randomizes map every game play.
- Built using DirectX API and C++.
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Work Experience
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| TekSystems |
(Present) |
- Contractor working 6 month contracts
- Secret Clearance
- Contracts Worked: Proteus (Unmanned submersible Navy vehicle), EESOH-MIS (web application used by Air Force for hazardous material/waste management)
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| I.T. Specialist (United States Army) |
2003 - 2008 |
- Honorable Discharge
- Top Secret Clearance
- Rank: Specialist (E4)
- Positions: Domain Administrator, Local Information Management Officer
- Duties: Working with a team, computer hardware and software troubleshooting, Cisco network router and switch configuration, active directory domain administration
- Awards: Iraq Campaign Medal, Army Commendation Medal (x2), Army Achievement Medal, Army Good Conduct Medal, National Defense Service Medal, Global War on Terrorism Service Medal, Iraq Campaign Medal Campaign Star, Army Service Ribbon, Overseas Service Ribbon
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